Adaptive Rendering

Smooth gaming.
Less power.

Loodo.ai reduces GPU power consumption for game streaming while maximizing what players actually see. Perception science, not brute force.

45%
Cloud gaming CAGR
$6.8B
Market size and growing
1440p
Perceptual quality, less GPU
How it works

Render what matters. Skip what doesn't.

01

Perceptual Analysis

Loodo models how human vision processes game frames in real time, identifying regions where full rendering is wasted on the player's perception.

02

Adaptive Pipeline

Rendering parameters adjust dynamically per-frame. High detail where the eye lands, optimized everywhere else. No noticeable quality loss.

03

GPU Savings at Scale

Cloud gaming operators reduce GPU-hours per session. Same visual experience, lower infrastructure cost. The math works at every scale.

The difference

Not upscaling. Not compression. Smarter rendering.

Traditional
Loodo
Approach
Render everything, compress after
Render only what perception needs
GPU dependency
Hardware-locked (NVIDIA, AMD)
Vendor-agnostic middleware
Quality tradeoff
Visible artifacts at lower settings
Perceptually identical output
Integration
Requires specific hardware
Plugs into existing pipelines
Where this goes

Every cloud-rendered frame should be perception-aware.

The future of game streaming isn't more GPUs. It's smarter rendering. Loodo.ai is building the perception layer that makes cloud gaming profitable at global scale.